Upgrading the Tadpole
The Tadpole is the core vehicle in Subnautica 2. You build the base module once, then dock different chassis onto it for different jobs. The Scout Ray makes it fast. The Haul Rig turns it into a cargo and passenger hauler. Depth modules let you reach the deeper biomes.
Build the Tadpole first. Everything past the 100 m line wants vehicle support, and the Tadpole is the answer to "how do I go deeper."
Tadpole modules
| Module | Type | What it does |
|---|---|---|
Tadpole | Core vehicle | The base module. Mobility and manipulation. Required before any chassis. |
Scout Ray Chassis | Speed chassis | Max swim acceleration 1600. Speed Boost effect granted. Use for scouting and long-distance travel. |
Tadpole Haul Chassis | Cargo chassis | Max swim acceleration 250. Camera switch ability. 30-slot built-in cargo plus a second hardpoint. |
Tadpole Depth Module Mk. 1 | Depth upgrade | Required for full exploration of the Graveyard (10-315 m) and the Observatory (4-337 m). |
Tadpole Depth Module Mk. 2 | Depth upgrade | Required for the Power Plant (99-470 m) and Root Canyons (191-476 m). |
Pick a chassis
The two chassis are genuinely different vehicles once attached.
Scout Ray is six times faster than Haul Rig at the top end: 1600 vs 250 max swim acceleration. It also grants a Speed Boost effect on top of the raw acceleration. Use it when you're going somewhere on purpose and don't need to bring much back.
Haul Rig has 30 slots of built-in cargo plus a second hardpoint that can hold additional storage. Total capacity of up to 4 passengers in co-op. Use it for resource runs to known biomes or for ferrying co-op partners.
You can swap chassis by undocking and redocking at a Tadpole Dock. The Tadpole itself stays. Pick the chassis for the trip you're about to take, then swap when you come back.
Crafting recipes
The Tadpole and both chassis are built at a Vehicle Fabricator. Depth modules are crafted at a Modification Station.
What it costs
| Item | Station | Materials |
|---|---|---|
Tadpole | Vehicle Fabricator | 2x Titanium Ingot, 1x Glass, 1x System Chip, 1x Power Cell |
Scout Ray Chassis | Vehicle Fabricator | 2x Plasteel Ingot, 1x Advanced Wiring Kit, 1x Dedicated Core, 1x Strong Acid |
Tadpole Haul Chassis | Vehicle Fabricator | 4x Titanium Ingot, 3x Strontium, 3x Enameled Glass, 1x Dedicated Core |
Depth Module Mk. 1 | Modification Station | 3x Celestine, 2x Enameled Glass, 1x System Chip |
Depth Module Mk. 2 | Modification Station | 2x Dedicated Core, 2x Troilite, 2x Mangalloy Ingot |
The Tadpole core is the cheapest piece. The Scout Ray needs Strong Acid and a Dedicated Core, which are mid-game materials. The Haul Rig is the most Titanium-hungry at 4 Ingots. Both depth modules need materials from deeper biomes, so each one funds the trip to get the next.
Depth gates
Biomes by depth
| Biome | Max depth | Required module |
|---|---|---|
| Shallows | 100 m | None |
| Plateaus | 99 m | None |
| North Raceway | 98 m | None |
| Anemone Hills | 81 m | None |
| Tufa Towers | 131 m | Rebreather recommended |
| South Raceway | 121 m | Rebreather recommended |
| Leadzone | 101 m | Rebreather recommended |
| Graveyard | 315 m | Tadpole Depth Module Mk. 1 |
| Observatory | 337 m | Tadpole Depth Module Mk. 1 |
| Power Plant | 470 m | Tadpole Depth Module Mk. 2 |
| Root Canyons | 476 m | Tadpole Depth Module Mk. 2 |
The Rebreather covers you down to about 130 m without vehicle support. The Mk. 1 opens everything down to about 340 m. The Mk. 2 goes to about 480 m. For what to mine at each tier, see How to find resources.
Build order
Build the Scout Ray first. The early game punishes slow travel. You'll spend more time going to and from things than doing anything else, and speed compounds. Once your base economy is stable and you're hauling specific resources from known biomes, swap to the Haul Rig.
Missing fragments?
Two checks.
Are you scanning every biome you can reach? Fragment locations are fixed, not randomized. Cycling through different surface biomes usually turns up what a single biome can't.
Have you advanced the story? Some blueprints unlock through story progression rather than scanning. Picking up all the raw materials for a recipe can also auto-unlock it.





