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Gothic 1 Remake
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Wiki/Vendors guide

Quick Links

  • How ore trading works
  • Old Camp vendors
  • Old Camp
  • New Camp vendors
  • New Camp
  • Swamp Camp vendors
  • Swamp Camp
  • Vendors outside the camps
  • Where to spend first
  • Helpful customizations

Vendors guide

In Gothic 1 Remake, ore nuggets are your currency and every purchase runs through a vendor NPC. The Old Camp marketplace has the widest selection — Fisk and Dexter are the two general fences, Scorpio stocks the biggest weapon arsenal in the Colony. The New Camp and Swamp Camp each have specialists, and a handful of vendors work the roads between.

How ore trading works

Ore nuggets are the Colony's only currency. Talk to a vendor and pick the trade option to open their stock. You can buy their goods or sell items from your inventory — move items and ore between sides and confirm when the deal balances.

Sell prices are lower than buy prices. A weapon worth 100 ore on the buy side won't net you 100 when you sell it back. This gap means every purchase is a commitment — don't spend ore on weapons you're not sure about.

Vendors carry limited ore. If you're dumping high-value loot, you may need to buy something from the vendor first to free up their supply. Animal trophies — teeth, pelts, claws, furs — are your most reliable early income. Hunt what you can kill, cook the meat for healing, sell the trophies at a fence.

Old Camp vendors

The Old Camp is the Colony's trading hub. Fisk and Dexter run side-by-side stalls at the marketplace south of the castle, and between them they cover most of what you'll need in the first chapters. Scorpio sits inside the castle with the heaviest weapon stock in the Colony.

Old Camp

VendorSellsLocation and notes
FiskWeapons, armor, lockpicks, general goodsMarketplace fence. The first vendor most players find. Sells digger clothes early and stocks better gear as the story progresses
DexterGeneral goods, swampweedMarketplace fence, next to Fisk. Deals in whatever moves. Also a quest giver — do his jobs for easy early ore
ScorpioWeapons, crossbows, bolts, armorCastle warder. The Colony's biggest weapon vendor — if you're looking for a specific sword or crossbow, check here first. Also the only crossbow trainer
HunoSmithing toolsBlacksmith. Sells the hammer and tongs you need to start forging. See the blacksmithing guide for what to craft
GlenOre, lockpicksOld Mine. Also teaches lockpicking — buy picks and learn the skill in the same visit

Fisk is the vendor you'll use most in chapter 1. His stock matters early: he sells the armor that lets you rank up, and he's the easiest place to dump loot for ore. Scorpio is the upgrade once you can afford real weapons — his crossbow stock is the only way to buy ranged gear at the Old Camp, and his melee selection goes deeper than Fisk's. Check the combat guide for which weapon families are worth the ore.

New Camp vendors

The New Camp has fewer vendors but covers gaps the Old Camp doesn't. Wolf is the only vendor who sells mercenary and rogue armor, Cronos is one of two places in the Colony to buy spell runes, and Cipher handles general trading.

New Camp

VendorSellsLocation and notes
CipherGeneral goodsFence. Becomes a full vendor after you connect him with a supplier — a quest involving Fisk opens this up
SharkyGeneral goods, weaponsFence. Cipher points you his way — described by Cipher as morally flexible
WolfArmorSells rogue and mercenary armor. Faction-gated — he won't deal with outsiders
CronosSpells, scrolls, potionsWater Mage near the ore pile. Also teaches mana. The New Camp's one-stop magic shop

If you're joining the New Camp, Wolf is your armor vendor — but he won't deal with you until you've committed to the faction. Cronos sells water magic runes and scrolls, making him essential for any mage build going through the New Camp path. He also doubles as a mana trainer, so you can buy spells and raise your mana in the same conversation.

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Swamp Camp vendors

The Swamp Camp's economy runs on swampweed. Two Brotherhood dealers — Baal Isidro and Baal Kagan — sell it at the New Camp's lake area, while Fortuno supplies it inside the Swamp Camp itself. Baal Cadar is the vendor for psionic spells.

Swamp Camp

VendorSellsLocation and notes
Baal IsidroSwampweedBrotherhood member. Physically at the New Camp's lake tavern area, selling swampweed for the Brotherhood
Baal KaganSwampweedBrotherhood member stationed at the New Camp. Same product, same setup as Isidro
FortunoSwampweed jointsTemplar inside the Swamp Camp
Baal CadarPsionic spellsGuru and teacher. Sells psionic runes and teaches alchemy — your main magic vendor if you go Swamp Camp

Baal Cadar doubles as an alchemy teacher and spell vendor. If you're running a psionic build through the Swamp Camp, he's where your early ore goes. The swampweed dealers are more niche — swampweed has uses in alchemy and as a trade commodity between camps, but it's not a combat essential.

Vendors outside the camps

A few vendors operate on the roads between camps. Cavalorn is the only vendor in the Colony who sells bows outside of Scorpio's crossbow-focused stock at the Old Camp.

VendorSellsLocation and notes
CavalornBows, arrowsShadow. Lives in a hut west of the Old Camp, on the path to the New Camp. Also teaches bow skills — buy your first bow and learn to use it in one trip
GrahamMapsSells maps of the Colony. Useful early for getting your bearings — a one-time purchase
SilasDrinksTavern keeper. Rice schnapps and other drinks

Cavalorn is a priority visit for bow builds. His hut sits on a well-traveled path and he's reachable without any faction standing. See the learning points guide for Dexterity breakpoints that unlock his better bows.

Where to spend first

Ore is scarce in chapter 1. Prioritize permanent upgrades over consumables.

  1. Weapon mastery, then a weapon to match. Train weapon mastery at the cheapest trainer you can reach, then buy a weapon from Fisk or Scorpio that fits your new skill tier. The mastery upgrade matters more than the weapon's raw damage.

  2. Lockpicks from Glen or Fisk. Every locked chest is lost ore and items. Lockpicking pays for itself within an hour.

  3. A bow from Cavalorn if you're going ranged. Bow builds need a weapon early to start leveling, and Cavalorn is easy to reach.

  4. Don't buy potions or food yet. You'll find enough from looting and cooking. Save ore for permanent upgrades — weapons, armor, training.

  5. Sell animal trophies. Teeth, pelts, claws, and furs sell well and stack fast. Cook the meat, sell the rest. Fisk and Dexter are the fastest dump.

  6. Hold ore for faction armor. Once you commit to a camp, you'll need ore for your faction armor upgrade. Don't show up broke.

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